Tuesday, 25 March 2014

Sticks And Stoves:Look Dev

Over the past few days I have been developing the look of our film. My knowledge of rendering has been quite poor, however after constant tests I have learnt a lot. I rendered the following turntables using Arnold. The Devil features a bump map, diffuse map and a displacement map.
Here is the girl Look dev render. She features a diffuse map and an aiStandard rim shadercan be found here: https://support.solidangle.com/display/mayatut/Rim+shader.
I will try to replicate this effect later using Nuke as it could reduce render times.
For higher res versions of these turn arounds visit my website: http://darren-beattie.4ormat.com/showreel#1

Saturday, 22 March 2014

Sticks and Stoves:Texturing

Here is the a screenshot of the zbrush sculpt I was working on.

Here is the displacement map I genterated from Zbrush and the Diffuse texture I made using the values of the displacement. Unfortunately when I exported the zbrush displacement some Uv faces were removed from the texture so I corrected this by repainting it's values in mari.

Monday, 10 March 2014

Sticks and Stoves:Texturing




Here is a finalised version of the devil textures. I've added markings on the character and added more detail to the face to make him look more menacing. I've also made a bump map and I'm currently working on a zbrush sculpt of the horns.

Monday, 3 March 2014

Sticks and Stoves: Texturing




Here are the base devil textures that I have been working on. I used mari so the Textures are divided between 6 Udim tiles allowing me to get more detail in some areas. I've chosen to make the textures look grainy and painterly to add an old-fashioned aesthetic to the artstyle.

Sticks and Stoves: Update

We have been working hard to Uv the models so that I can texture them in time for the Alpha submission. Abdul Is now concentrating on the devil rig for use in animation: Here is an example of his work.

Wednesday, 26 February 2014

Stick and Stoves: Modelling, Texturing

Here is Chris's original model for use in Production. Unfortunately some aspects weren't quite right compared to the concept and the typology wasn't suitable for production. So I remodelled It to suit my vision for the film. Here is the Updated version of the girl mesh along with the devil Mesh I modelled earlier.
https://www.youtube.com/watch?v=xquNAAdD3nQ
In the meantime Abdul has been researching rigging and modelling aspects to the environment.

Thursday, 13 February 2014

Sticks and Stoves:Concept art: Devil


  For the devil design I wanted to create a character that was both menacing and clumsy. My mind was constantly draw to the Vampire Nosferatu and I thought that a design similar to him would be relevent to the German expressionist style of the film. Here are some quick Thumbnails for the character
Here is the final rendered version of the character I produced to give the team an idea of colour and atmosphere. While I was producing concepts, Chris started work on the girl model based on my concept design, whilst abdul researched particle simulations for use in fire.