Tuesday, 25 March 2014

Sticks And Stoves:Look Dev

Over the past few days I have been developing the look of our film. My knowledge of rendering has been quite poor, however after constant tests I have learnt a lot. I rendered the following turntables using Arnold. The Devil features a bump map, diffuse map and a displacement map.
Here is the girl Look dev render. She features a diffuse map and an aiStandard rim shadercan be found here: https://support.solidangle.com/display/mayatut/Rim+shader.
I will try to replicate this effect later using Nuke as it could reduce render times.
For higher res versions of these turn arounds visit my website: http://darren-beattie.4ormat.com/showreel#1

Saturday, 22 March 2014

Sticks and Stoves:Texturing

Here is the a screenshot of the zbrush sculpt I was working on.

Here is the displacement map I genterated from Zbrush and the Diffuse texture I made using the values of the displacement. Unfortunately when I exported the zbrush displacement some Uv faces were removed from the texture so I corrected this by repainting it's values in mari.

Monday, 10 March 2014

Sticks and Stoves:Texturing




Here is a finalised version of the devil textures. I've added markings on the character and added more detail to the face to make him look more menacing. I've also made a bump map and I'm currently working on a zbrush sculpt of the horns.

Monday, 3 March 2014

Sticks and Stoves: Texturing




Here are the base devil textures that I have been working on. I used mari so the Textures are divided between 6 Udim tiles allowing me to get more detail in some areas. I've chosen to make the textures look grainy and painterly to add an old-fashioned aesthetic to the artstyle.

Sticks and Stoves: Update

We have been working hard to Uv the models so that I can texture them in time for the Alpha submission. Abdul Is now concentrating on the devil rig for use in animation: Here is an example of his work.