Wednesday, 19 November 2014
Recently I have been working on my Final Year 3d Animation project; Working title - Hunting Gatherers. The story is set in an around a mysterious neolithic stone circle and follows two knuckle dragging hunter-gatherers who come across a strange arms dealer. This is an environment concept I did for our film.
Saturday, 7 June 2014
Showreel
Here's my showreel.
All the work shown was produced at the University of Hertfordshire on the 3d Animation Course.
https://vimeo.com/97613334
All the work shown was produced at the University of Hertfordshire on the 3d Animation Course.
https://vimeo.com/97613334
Tuesday, 25 March 2014
Sticks And Stoves:Look Dev
I will try to replicate this effect later using Nuke as it could reduce render times.
For higher res versions of these turn arounds visit my website: http://darren-beattie.4ormat.com/showreel#1
Saturday, 22 March 2014
Sticks and Stoves:Texturing
Here is the a screenshot of the zbrush sculpt I was working on.
Here is the displacement map I genterated from Zbrush and the Diffuse texture I made using the values of the displacement. Unfortunately when I exported the zbrush displacement some Uv faces were removed from the texture so I corrected this by repainting it's values in mari.
Here is the displacement map I genterated from Zbrush and the Diffuse texture I made using the values of the displacement. Unfortunately when I exported the zbrush displacement some Uv faces were removed from the texture so I corrected this by repainting it's values in mari.
Monday, 10 March 2014
Sticks and Stoves:Texturing
Here is a finalised version of the devil textures. I've added markings on the character and added more detail to the face to make him look more menacing. I've also made a bump map and I'm currently working on a zbrush sculpt of the horns.
Monday, 3 March 2014
Sticks and Stoves: Texturing
Here are the base devil textures that I have been working on. I used mari so the Textures are divided between 6 Udim tiles allowing me to get more detail in some areas. I've chosen to make the textures look grainy and painterly to add an old-fashioned aesthetic to the artstyle.
Sticks and Stoves: Update
Wednesday, 26 February 2014
Stick and Stoves: Modelling, Texturing
https://www.youtube.com/watch?v=xquNAAdD3nQ
In the meantime Abdul has been researching rigging and modelling aspects to the environment.
Thursday, 13 February 2014
Sticks and Stoves:Concept art: Devil
For the devil design I wanted to create a character that was both menacing and clumsy. My mind was constantly draw to the Vampire Nosferatu and I thought that a design similar to him would be relevent to the German expressionist style of the film. Here are some quick Thumbnails for the character
Here is the final rendered version of the character I produced to give the team an idea of colour and atmosphere. While I was producing concepts, Chris started work on the girl model based on my concept design, whilst abdul researched particle simulations for use in fire.
Wednesday, 12 February 2014
Sticks and Stoves: Concept Art: Environment.
Here is an environment concept that I did for reference. I wanted a twisted and distorted aesthetic to it in order to provide a contrast to the girls innocent simplistic look.
Tuesday, 11 February 2014
Sticks and Stoves:Concept art: Girl
Here are some early sketches of the girl from our film. Chris and I both worked on these designs
Monday, 10 February 2014
Short FIlm:Sticks and Stoves: Previs
Synopsis: A whimsical little girl stumbles across a ouija board hidden in the attic. Upon interacting with it she incidiently summons the devil, however when the ouija board is in the wrong hands it's power can be turned against anybody, even the devil.
Firstly, we filmed a maquette for use as reference in the previs. I directed the footage because my knowledge of composition was most suited to the task. My team members acted in the footage, and then chris did a great job at editing it.
The following weekend I modelled a proxy mesh for the devil, Abdul modelled the environement and chris modelled the girl. Abdul then made a basic rig for the characters and chris animated and edited the previs footage. In the meantime I was producing conept art for the characters and the environment.
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